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Halo wars definitive edition differences
Halo wars definitive edition differences












(and yes that applies to abilities too Marines can throw grenades at Air and Vampires can stasis nearly everything getting that to work was a pain so be grateful or not just saying.) Removed physics for Walls around the UNSC Fortress and Siegebase: The AI were always getting units stuck in them like the bots they are and some player units would get stuck too so just better to remove the physics completely.Īll unit types can attack each other:You read that right Anti-Vehicle and attack Air Anti-Air can attack vehicles and Seige can attack Air now just because they can attack doesn't mean you should make a pack of Hunters and send them into Hornet they will still lose to Hornets even though they can attack back Anti-Units still have damage penalties for attacking the wrong unit types. Everything new or Important changes I made will be listed on here from now on. Yeah I've honestly lost count of the things I did in this update and I'm going to stop making a detailed "what I changed thread" because that simply takes too long to make.














Halo wars definitive edition differences